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Chrono trigger walk through
LOOOONNGGG hehe
            c 1998-1999 Jonathan Bouldin
              The JP guide to
              Chrono Trigger
          Questions? Get in touch at chocobo@game-place.com, or ICQ me:
12503119
 
Contents:
FORWORD
\/
CHARCTERS
-  Crono
-  Lucca
-  Marle
-  Frog
-  Robo
-  Ayla
-  Magus
\/
WALKTHROUGH
1000 AD
-  The Fair
600 AD
-  The Cathedral
1000 AD
-  The Trial
2300 AD
-  Arris Dome
-  Lab 32
-  The Factory
THE END OF TIME
-  Spekko
1000 AD
-  The Village of Magic
600 AD
-  Denadoro Mountains
1000 AD
65'000'000 BC
-  The Forest Maze
-  The Reptite Lair
1000 AD
600 AD
-  Magus's Castle
65'000'000 BC
-  Tyrano Lair
12'000 BC
2300 AD
-  Sewer Access
12'000 BC
-  The Beast Lair
-  Mount Woe
<>Special: Getting the sealed chests<>
-  The Ocean Palace
-  The Black Bird
EXTRA QUESTS
GETTING CRONO BACK
-  Death Peak
LAST FIGHT WITH OZZIE
-  Ozzie's Fort
GET THE SUN STONE
-  The Sun Palace
GET THE RAINBOW SHELL
-  Giant's Claw
LET CYRUS REST
FIONA'S FOREST
-  The Sunken Desert
ROBO'S PAST
-  Geno Dome
THE BLACK OMEN
-  The Black Omen
THE FINAL BATTLE
\/
ENDINGS
\/
THANK YOU'S
_-_-_-_-_-_-_-FORWORD-_-_-_-_-_-_-_
This walkthrough took a long time to write. It's divided into sections
and sub-sections (as you can see by looking at the table of contents) to
make it easier to read. I hope it helps you with your CT troubles.
_-_-_-_-_-_-_-CHARACTERS-_-_-_-_-_-_-_
Crono: He's the hero guy. The main man. He uses swords.
Lucca: Crono's best friend. She uses guns as her weapon.
Marle: Crono meets her early in the game. She likes Crossbows.
Frog: He's another guy you meet early. You lose him early too. He uses
swords to, but not the same kind as Crono.
Robo: You get him in 2300 AD. He uses different arm attachments as his
weapons.
Ayla: You get her a bit into the game. She doesn't use a weapon, just
her fists.
Magus: He's an optional character. So you don't have to get him if you
don't want to. But also uses the strongest type of magic; Shadow. He
uses big sickle-type things as his weapon.
_-_-_-_-_-_-_-WALKTHROUGH-_-_-_-_-_-_-_
_-_-_-_-_-_-_-1000 AD-_-_-_-_-_-_-_
Crono wakes up in his bed at the start of this game. Walk down stairs
and after your mom stops talking, talk to her again for a 200 GP
allowance. Now go outside and head for the big colorful place above your
house. This is the fair.
-The Fair-
There really isn't much to do here. you can bet on things to try and get
some Silver Points, but it wont
serve much purpose at this point. From the entrance go up and into the
next area. You'll see a girl running around. This is Marle. Bump into
her and she'll fall down and her pendent will fall off. Starting now,
what you do will have an effect on what happens a bit later in the game.
That is, whether you'll be sent to jail or not. Since your going to be
sent to jail no matter what, you might as well just do what you want.
But if you want to be a good guy, follow these next steps before you do
anything else in the game:
1. Talk to Marle before you go pick up her pendent.
2. From where you ran into Marle, go right and down the stairs and talk
to the girl there. She'll tell you about her lost cat. From here go
back up the stairs and left, down more stairs. You'll see her cat
here. Walk up to it SLOWLY or else it will run off. Let it follow you
back to the girl.
3. In the same area where you found the cat, you'll see an old guy walk
around saying he's about to have lunch. Don't steal his lunch.
4. Go back to the main area, where you came in. Go down and talk to the
people at the fountain. The go all the way up to the next area again
and then up from here. Marle will then pull you away from the door
and say she wants some candy. Don't try and rush off, let her look.
Whether or not you want to be a good kid or a bad kid, you have to talk
to the people at the fountain to have the door to Lucca's invention
open. If you want to be a bad guy, eat the lunch and ignore the cat and
the girl. The guys lunch restores your HP and MP!! Either way, go up to
Lucca's invention. Lucca will see you with Marle and start making
remarks (what are friends for?). Then she'll ask for a person to test
out her invention. Marle, being the brave gal she is, tries the
invention and slips into a time gate. Throwing her back 400 years into
the past. Only her pendent is left there. Then, Crono, being the brave
guy he is, grabs the pendent and jump onto the machine. Lucca then turns
it on and sends Crono to 600 AD to go after Marle.
_-_-_-_-_-_-_-600 AD-_-_-_-_-_-_-_
You'll appear in a forest and little gnome things'll attack you. Kill
them and exit out the left side. This is a pretty strait path so
explaining it wouldn't make sense. There are a couple treasures here
though, a Power Glove and a Tonic. You'll exit that area and be in a
little town on the world map. You may want to build up, buy supplies, or
anything else you think would be good. Then head for the castle. To get
to the castle you have to go through a forest. There are a few goodies
here. Look in a bush to find a monster that will then run off, dropping
a Shelter. And theirs a shiny spot on the ground which is a Power Tab.
This would be a fine place to build up a bit if you want. Or you can
build up at the Cathedral, which you will be at soon. Whenever you're
ready, go through the forest and to the castle. You'll see the Queen and
she'll tell you to come up to her room. Go up into the thrown room (or
from where you are go left or right to eat or sleep) and the right and
up the stairs. Keep going up till you reach the top. The go left and
into her room. After the strange scene up there, go back all the way
down. You'll be stopped by Lucca running at you. She'll tell you what's
going on, why Marle was dressed as the Queen. After that, leave the
castle and go to town. Buy Lucca a new gun and sell your old gun. And
also buy a few Tonics since you'll probably need them. Now go to the
small building left of the castle.
-The Cathedral-
This place is weird. You can figure that out for yourself if you talked
to the people sitting down. anyway, go up and talk to the lady at the
top. Then you'll see a shining spot on the ground. Get it, you'll then
be attacked by a bunch of. well. things! After the fight, you'll be
attacked again but then Frog will jump down and save you. Now the real
plot of the game starts! You must find out why is Frog the only
character in the game that talks in Old English!!! Just kidding :-).
He'll join you. Go play the organ to open the secret door. Now head
inside. You'll now be in a hallway on the right wing of the building. Go
up through the door and up the stairs. Go in the first door and talk to
the "people" in there. Leave and go into the next room, up from the one
you were in. Get the treasures in there and go back down the stairs. Now
run left, to the left wing of the building and go up the stairs there.
Go into the first door you see and take the three treasures there. Then
search the dresser left of the treasures. You'll be attacked by some
normal baddies. After getting rid of them, you'll get the Naga-ette
Bromide, which you will use later. Now leave this room and go up to the
next one. This door has spikes around it, and you'll see a skull on the
other side of the door. Walk down and around the spikes and hit the
skull, which is really a switch. This will bring the spikes down. Now go
through the door. In the next room look in the pot on the floor for a
Power Tab. Now leave the room and go back down the stairs. Now go up the
path in the center. In the next big room, save at that little sparkly
thing on the floor then head up the steps. Now go right and down the
steps. Go though the door here and into the next room. Hit the skull
switch on the wall and leave out the top of the room. Walk over to the
left and get the two treasures there, then keep going left into the
door. Hit the skull switch on the wall and leave out the bottom of the
room. Go up the stairs, get the treasure and now you back where you
were. Save again if you wish, then go up into the big door in the
middle. You'll have to fight a few weak guys in here. After that, get
the treasure in this room and play the organ. Go back to where the two
treasures were, down the stairs and up through the door. Once you get
there you'll see it has opened. Go inside and run all the way up unless
you want to fight a few baddies. If not, just run. At the top theirs
another save point. Save if you want and when you're ready, go in the
door and be ready to fight.
===Beating Yakra===
Yakra is pretty easy if you're on level 5 or so and have a few Tonics.
If you have it, have Frog and Crono use X Strike. That works wonders.
Lucca can't do much in this fight. You might as well just save her for
healing or have her use one of her fire attacks. He has 920 HP so just
keep using X Strike!
-After Yakra-
The Queen will take you back to the castle. Now that she's back, go back
up to Marle's room. She'll reappear and join you. Leave the castle (Frog
will now leave your party) and head back to the time gate where you
first appeared. Lucca will tell you about a Time Key she made and how it
will help you use the time gates whenever you want. Fine. Now jump in
and head back to 1000 AD!
_-_-_-_-_-_-_-1000 AD-_-_-_-_-_-_-_
When you're back, Lucca will tell Crono to take Marle back to the
castle. So go to the castle the same way you went there in 600 AD.
Through the forest, blah blah. When you get there, something unexpected
will happen. you'll be arrested for kidnapping.
-The Trial-
This is where all that stuff you did at the fair comes into play. Don't
worry about it since even if you were perfect at the fair you'll still
get thrown in the dungeon. After the long trial, you'll be put in the
dungeon to await your death. You'll wake up in a cell. Get the bag of
goodies on your bed and drink from that cup to restore your HP and MP.
Now save. Now you can do one of two things. Wait for three days (each
day lasts about 30 seconds in the game), or you can knock on the bars
till the guard runs in to shut you up. Hit him over the head from behind
while he's walking away. If you bust out you'll get more EXP. If you
wait it'll be easy to get out as too Lucca will save you just before
your head rolls and all the guards will be knocked out from her gun.
Just do whatever you want. I'll give you directions from starting from
your cell. From your cell go right into the next room. Run up the stairs
here and down the stairs on the other side. Run across the bridge and
into the next area. In this room hit the switch on the wall next to the
door. Go in the door, get the treasures and leave. Beat the big guy that
attacks you and run back across the bridge to the room with stairs
everywhere. Go up the top left stairway. Go in the left cell and down
into the hole in the floor. Get the treasure down here and go back up.
Now go out the hole in the wall and clime up to the hole above you. Get
the treasures here and clime back down and go to the room with all those
stairs. Go strait across into the door and run across the bridge. In
this room, run right and into the big door. You'll see a guy about to
get his head cut off. Let him out of the machine and get the treasure
here. Then go into the room above you and get the treasure there (this
is the room you would start in if you wait for Lucca). No go back and
follow the path up, left and through the door. Run across this bridge
and you'll be in another room with stairs everywhere. Go strait across
and get the treasure in the first cell. Now go back into the room with
the stairs. Go up and ignore the upper left door, nothing there. Go
through the upper right door. You'll fight a couple guards (unless you
waited for Lucca). After that go up through the door. A guy will come
down the stairs, see you, and pass out. If you waited for Lucca, you
will have had her this whole time. If you busted out, you'll get her
now. Search the passed out guy for find some Mid Tonic. Read the paper
that falls from him jacket if you want. It doesn't matter. Save and use
a Shelter is you want, you might need it. Go out through the top door
and run across the bridge. You'll then be hit by the Dragon Tank!
===Beating the Dragon Tank===
This fight will be hard if you don't know the tricks for this guy. The
first trick is to take its head out first, which has 600 HP. ONLY use
non-elemental attacks on it (don't use things like Fire Whirl), they
wont hurt it at all. The head heals everything, so after taking it down,
go for that annoying wheel. The wheel has 208 HP and hits the hardest of
the three sections of the tank. Remember, NON-ELEMENTAL ATTACKS ONLY!!!!
After the wheel you're pretty much home free. Keep hitting the body. It
has 266 HP and a rather strong attack. Keep healed and keep attacking.
-After the Dragon Tank-
Run like heck outta the castle! After you're outside, they'll trap you.
Run right and into the next area. There just happens to be a time gate
here. lets see. what should we do? Get killed by the castle or jump into
a time gate that we have no idea will take us? Death? Gate? Death? Gate?
Gate!! "This place stinks anyway!" Hold your breath and jump in!
_-_-_-_-_-_-_-2300 AD-_-_-_-_-_-_-_
The first thing you'll see is that you're in a new place. The second
thing you'll see is that you don't know where you are. Go outside the
small room you appear in. No go down from the building into Trann Dome.
Walk till you see some people. Talk to them. One of them sells them
sells things so buy new weapons and armor and stock up on Tonics,
Revives, whatever you need. Rest in that machine next to one of the
people, you'll see it. When you're ready, leave the dome and go up and
past the dome you appeared in. You'll see a bunch of fallen buildings
and stuff. Go in this area. In this place, watch out for rats. They
don't fight you but they will steal you items. Treasure chests are kinda
hard to see coz they blend in with the background really well. But you
should really keep an eye out for them since they give you some things.
Like a Lode Sword. If you got the Lode Sword in the castle then you can
sell this one for quite a bit of cash. Theirs only one path through this
whole place so theirs no use in explaining it. Use Fire attacks on the
Shadow guys. That's the trick for them, and for those huge Mutants, you
can dodge all of them. You'll see one of them on one side of a big pile
of junk, go around the side he isn't on. Then you'll see another one
right before the exit. There will be a skull on the floor near him. Go
around the inside of the skull instead of walking past it and he won't
attack you. Once you're out of their, keep walking till you come to
Arris Dome and go inside.
-Arris Dome-
Follow the path in here till you reach the part where all the people
are. After they get over you, go to the far left and buy new armor and
weapons from the little girl. Then rest in that machine, the same one
you rested in from the other dome. Now you should save. Next to that old
guy you'll nee a hole. Before going down you may want to build your
levels up a bit, to about 12. But it's your choice. When your ready go
down the hole. You'll see two ladders, but you can only go up the left
one, so go on up. You'll be on some rafters now. Follow this path till
you exit on the top of this room. In the next room you'll have to fight
a big robot, I hope your ready for this!
===Beating The Guardian===
This battle could be impossible. The first time I ever tried it I just
attacked the Guardian and neither of his little friends. WRONG idea. If
you hit the big bit before killing the two small ones the three of them
will use a Triple Tech attack that can easily take your whole team out!
Before hitting the big one take out the smaller ones. THEN hit the big
with one with everything you have! It will count down from 5 till it
revives the small bits so just repeat the process. Be sure to keep
healed just incase you hit the big bit while the others are still alive
by accident.
-After The Guardian-
After that go into the next room, you'll see a dead body. After your
done looking around, check the body again to read a note about the rat
statue you saw earlier. Go back to the room with the rat and chase it
till you catch it. It may take a couple tries but it's actually not too
tough. He'll tell you a password. Go back to the room with the two
ladders. Save and rest back in the dome if you want. Whenever your ready
walk up the little computer and put in the password (hold L & R and you
press A). This will make the floor come up, intern letting you into the
next room. Go up the stairs to your left and follow the catwalk down the
next set of stairs. Now go down to the next set and up them. Follow this
path to the next door. Theirs nothing in this next room, so you might as
well just take the shortest way through. From the start go up and up the
stairs. Follow this path around the wall and back onto the floor. Now go
up and left, to the next set of stairs and go up them and now follow
this catwalk to the exit. Now you'll be in the computer room. Lucca will
see that theirs a time gate in a dome called Proto Dome. Then Marle
pushes a button which shows you a history log. After watching the great,
fun and very entertaining program it shows you, Marle will give a
speech. You could very well say that the game starts now, since you know
what your going to do and you didn't before. But either way you see it,
backtrack out of there and back up to where all the people live. You'll
talk to the people for a minute, telling them what you found, what
happened, and all that stuff. He'll give you a Bike Key. After that,
rest, save, and stock up. Get ready to leave Arris Dome for Lab 32. So
when you're ready, leave the dome and follow the path to Lab 32.
-Lab 32-
Lab 32 is a strange place in the game. There you'll meet a freaky
looking guy who's half-human and half car named Johnny. He wants to
race. Use the Bike Key and the big Bake there to race him. Use the
Boosters wisely and if you just can't beat him, just walk. It's really
not that hard. When your outta there follow the road to the next dome
you see (you'll see another building along the way, ignore it for now).
This is Proto Dome. In the back of this place you'll find a robot that's
really beat up. Lucca will fix him up. The door to the time gate won't
budge. Robo (the robot's name) will say that to open the door you'll
have to restore power the dome. He'll say to leave one of you behind to
open the door. You should probably pick Marle to stay since she's
probably the weakest in the group right now. Now leave the dome and go
back up to the building you saw on the way to Proto Dome, the factory.
-The Factory-
Robo will activate the computer and turn on the conveyor belts. Go
across the belt onto the next section. You can go down the elevator on
the left or right. The one on the right takes you into the next area.
The one on the left takes you into another part of the factory where you
can get some items. I wouldn't waist time going down the left one since
the items you get aren't that great. But you can go down there if you
want. Be prepared to fight. a lot. Anyway, whenever you go left, you'll
come up to a save point. Save if you want, now go up through the only
door there is. Have Robo mess around with the big computer in here to
open a hatch, now go down into the hatch. Follow this path till you come
to door and go into it. Go up and right and have Robo turn off the
lasers from the big computer here. Now go right and down to get a
treasure and then go up and left for another one. From the top left
corner, go around the pillar that you're behind and down the ladder. Go
up till you see a computer then go up to the computer. It will ask for a
password. Push X, A, B and Y to open the door. Go through the door and
push the switch. Now RUN!!!! Back track back to the place where you
turned off the lasers and go out that door. Keep backtracking. You'll be
stopped by six mean robots that beat Robo into the ground and send him
up the garbage shoot. Then the robots will say that its time to take
care of you. Am I sensing some misdirected hostility?
===Beating the R Series Robots===
These guys are easy if you hit them with attacks that hit more then just
one baddie. Like Cyclone or Fire Whirl. Each of them has 150 HP so they
really shouldn't be to tough. But there are six of them. It's a mixed
bag!
-After the R Series Robots-
You'll drag Robo back to Proto dome where Lucca will fix him up AGAIN.
After that you'll have free access through the door to the time gate so
walk on through and jump in.
_-_-_-_-_-_-_-THE END OF TIME -_-_-_-_-_-_-_
You'll appear in a small area in a beam of light. Before I get into
anything else, I'll just tell you where these light beams lead. Even
though I'm showing you nine beams, when you first get there will only be
three (numbers 4,5 and 6). That's all you need for now so don't worry
about it.
They're in a square pattern, like this (you'll see it from this angle
while playing):
           1   4   7
            2   5   8
             3   6   9
 
1: Truce Canyon 600 AD
2: Tyran Fortress 65'000'000 BC
3: Banger Dome 2300 AD
4: Medina Village 1000 AD
5: Proto Dome 2300 AD
6: Mystic Mountain 65'000'000
7: Guardia Forest 1000 AD
8: EarthBound Island 12000 BC
9: Leene Square 1000 AD
Ok, with that out of the way, walk down the path and through the gate
and talk to the old man leaning up against the light pole thingy. He'll
tell you some things, you should listen to him since he's probably the
most important character in the game. He'll say that whenever you use a
time gate from now on, it will take you back to The End of Time instead
of throwing you into some unknown time zone. After your done talking to
him, stay away from the bucket unless you want to see one of the
endings. The "But. the future refused to change" ending. Which is just
annoying. Anyway, when he's done talking try to leave through the gate
leading to the light beams. He'll then say "Hey!". Talk to him again and
he'll tell you to go through the door above him. If you're using Robo as
one of your members, trade him in for the human that you're not using
and go through the door.
-Spekko-
If the old man isn't the most important character in the game, Spekko
must be. Talk to him and he'll give you some instructions. Do EXACTLY
what he says and he'll give your human characters magic. It may take a
few tries, but your going to have to do it. The game is impossible
without magic (assuming you don't want to spend 10 hours building
levels). After you have magic, leave the room and try to leave again.
The old guy will want to talk again. After that, set up whatever party
you want and step into light beam number 4 to head for Medina Village.
_-_-_-_-_-_-_-1000 AD-_-_-_-_-_-_-_
You'll appear in someone's cabinet, of all places. After there done
yelling at you again, talk to the green Mystic, he'll give you a bit of
info about the Mystic's past. After that, leave the town and go down.
You'll see another hut. Talk to the man inside (he was also at the fair
incase you missed him). Buy whatever you need. You'll want his best
sword for the C man and maybe a Shelter if you're out of them. When
you're ready head up into the cave above his house.
-The Village of Magic-
This isn't a village, really. It's actually a cave. Either way, it's a
pretty strait forward area, just follow the path and collect the
treasures as you go. The baddies in this cave are strong against normal
attacks so hit them with your magic attacks. There is one place where
the rode splits. In the big, wide open area with the water everywhere go
down and into the first door in the room. Walk over and get the
treasure. Now go back into the big room with the water everywhere and go
across the little stone bridge and get the other treasure there. The on
the next platform go up for another one. Now go down and through the
door. Follow this path till you come to a save point. SAVE!!! And of
course, use a Shelter if you need to. Now go through the door and
prepare for an annoyingly hard fight.
===Beating Heckran===
He's just like every other baddie in this cave in the way that he's
super tough against normal attacks. But he has 2100 HP and really strong
attacks. There will be a point in this fight where he guards and says:
"Go ahead! Just try and attack!" DO NOT ATTACK!! If you attack him then
he'll use a VERY powerful water attack that takes about 100 - 180 out of
your whole party! Try the Double Tech move Aura Whirl when you're in a
jam.
-After Heckran-
After you kill this. thing, walk up and jump into the water. You'll be
thrown out next to Lucca's house. Go inside and talk to her dad, he
should give you some armor for Lucca. Go back to the fair and jump into
the time gate that you used to go to 600 AD. It will take you back to
The End of Time. There should be two new light beams now, one taking you
to the fair in 1000 AD and the other taking you to Truce Canyon in 600
AD. When you're at The End of Time, heal up and save and stuff. Then get
into the beam that takes you to Truce Canyon.
_-_-_-_-_-_-_-600 AD-_-_-_-_-_-_-_
First of all, go to Zenan Bridge at the bottom left corner of the
region. Talk to the knight captain (the knight in the gold armor) to
find out that the knights need some food. Now head to the castle and
talk to the King. Now go into the kitchen. Talk to everyone in the
kitchen and now head for the exit of the castle. Before you can get all
the way out, the cook runs up and stops you (well, he should). He gives
you some Jerky. Yes, not only is time travel possible in this game, but
also a peace of Jerky can feed an army of knights. strange. When you
have the Jerky go back to the Bridge and give the Jerky to the knight
captain. A few things have changed since you left, you'll have to offer
a helping hand. Go across the bridge till you see Ozzie. A large, fat,
green, ugly, stupid, round-teethed, pointy-eared goblin type thing.
He'll sick some baddies on you. Don't bother attacking him since he
can't be hurt. Just take out his little people and then keep going
across the bridge till you see him again, kill his little people and
ignore him again then keep going. You'll see him again, but he won't go
so easy on you this time. He'll make all his little people into one big
monster.
===Beating Zombor===
Zombor is really pretty easy if you know what to hit it with. It has two
sections, a top and a bottom. Hit its top with ice attacks and ONLY ice
attacks. After the top is gone go for the bottom section with fire and
lightning attacks and ONLY fire and lightning attacks. Its top has 960
HP and the bottom is with 800.
-After Zombor-
Just go across the bridge. You'll be in a new region now so have a look
around. In one of the houses you'll find an old man who will trade that
strange Naga-ette Bromide that you've been carrying around for so long
for the item in the locked chest in his house. You might as well except
his offer since the NB is useless other wise. Go to "Tata's House" on
the world map. It's just a normal house. Talk to his family, now leave
the house and go up to the Denadoro Mountains.
-Denadoro Mountains-
Follow the first path up, you'll see a chest on the ledge. Keep walking
up till you see a boy run up and tell you that if you go any farther
you'll meet a sure doom. Well, not in those exact words, but something
like that. Don't heed his warning and keep going up across the bridge.
In the next area go left and back into the last area. You'll be up on
the ledge with the treasure that you first saw. Get it and go back
around and back across the bridge. Go right slightly from the bridge and
go up. This is the same area you were in, just a different spot. Get the
treasure here and go back and across the bridge again. Follow this path
all the way up, get the treasure, and go across the bridge. Follow this
into the next area. In this area, go right and up the ramp to get a
treasure here. Go back down the ramp and go right even more for another
treasure, go back and up the ladder for another treasure, then go up the
ladder above you and walk left and down to another treasure. As you can
see, this place is a gold mine! Go back up and left into the next area.
Follow this path up, get the treasure, and keep going up into the next
area. This is pretty much the same way, one strait path with a treasure
along the way. When you reach the next area walk left. You'll get into a
bunch of fights. After that, go into the next area to the left. This is
a cool part of the game. You'll be on top of a waterfall. Walk over to
the bottom left corner and jump off. You should land on a platform with
a treasure on it, if not, you jumped off the wrong spot. After getting
the treasure jump from platform to platform till you exit from some
bushes. Walk up from here. This is familiar so you can find your way
around. Now you'll be back on top of the waterfall. Go up and left
across the top of the falls. Now go into the next area. You'll meet a
Spekko-looking guy here. Talk to him over and over again to get reward
for getting this far. Well, actually he gives it to you cause you're
nosy. Strange but nice. Now keep going down and you'll reach a save
point. Save and Shelter and then head on word. Go down and get the
treasure here and then go down the next ladder and head right into the
next area. Go down the next ladder, which you can't get back up and get
the Speed Tab to your left, then get the treasure. Then go right and up
the ladder here. Now go strait up into the cave. This is where a peace
of the Masamune sword is kept. But before you can get to it you're
stopped but a kid. or is he a kid?!
===Beating Masa and Mune===
This battle is easy. They just use the same attack over and over. Just
use strong attacks and heal whenever. They have 1000 HP each, but just
attack one. When you beat one they'll both quit. After they show you
their weak form, they'll combine into one big. thing. This battle is
much tougher. They have 3600 HP and powerful attacks. Their most
powerful attack is called Tornado. But you can avoid this by using the
Slash Single Tech attack when a "Storing power for Tornado energy"
message appears. Keep your HP up. That's the only attack you should
really watch out for so that's all you really need to know.
-After Masa and Mune-
You'll get a one of the two pieces of the Masamune and then Masa and
Mune will transport you out of the mountains. Now that you have this
peace, rest and save somewhere and go back to Tata's house. He'll give
you the Hero Medal. Now go to the Cursed Woods, which is at the bottom
left corner of the region. Walk strait up till you see a bush. Walk
behind the bush and push down to go into a secret passage. This is
really Frog's house. After he complains for a bit, get the two treasures
in the pots down here (one is the other peace of the Masamune) and go
back up and out of the Cursed Woods. Go back to where the time gate is
and go back to The End of Time. From here go back to 1000 AD, Medina
Village.
_-_-_-_-_-_-_-1000 AD-_-_-_-_-_-_-_
It turns out that Melchior, the sword maker from the fair and Medina
Village, made the Masamune. But how could a man living in 1000 AD make a
sword that existed in 600 AD, 400 years ago? You'll find out later. Just
talk to him about it now. He'll tell you about Dream Stone, the stone
that must be used to fix the Masamune. After the talk, go back to the
time gate and back to The End of Time. Talk to the old guy, rest, save,
buy anything you may need since you wont be back for awhile. Jump into
beam number 6 and blast off to 65'000'000 BC.
_-_-_-_-_-_-_-65'000'000 BC -_-_-_-_-_-_-_
You'll first see that the prehistoric baddies don't like any new comers.
After a short fight, you'll get attacked by more of the little green
guys. Then a mighty super woman will jump in and take half of them out.
She'll leave the rest for you to take care of. After that, she'll
introduce herself as Ayla. Follow her out of this area, theirs a
treasure along the way which is pretty hard to miss. From the exit of
the mountains, go up, across and bridge and into the village. Since Ayla
is the chief, you'll find her in the "Chief's Hut". Ayla will invite you
to a party that the people will be having that night. At the party,
mingle a bit, dance, talk. Have a good time. After all, this is a party.
After a while, talk to Ayla after a while and she'll tell you where to
get the Dream Stone that you need. To get it, you'll have to beat her in
a grueling soup-eating race. Just push the A button as fast as you can.
It shouldn't be that hard. After you win, you'll wake up the next
morning. Lucca will then discover that the gate key has been stolen.
Time to get it back. Go to the "Chief's Hut" and wake up Ayla. She'll
join you, now you can go get the key back. But before you do, go to the
hunting range and fight some prehistoric baddies. When fighting bad guys
in the hunting range, you'll be awarded Petals, Fangs, Horns and
Feathers, which can be traded for armor and weapons in one of the huts.
So stock up on them and then go to the hut where the little guy will
trade them for things. Here's a guide to what you can get on your first
visit here.
3 Fangs + 3 Feathers = Ruby Vest
3 Fangs + 3 Horns = Flint Edge
3 Horns + 3 Feathers = Rock Helmet
3 Petals + 3 Horns = Sage Bow
3 Petals + 3 Fangs = Ruby Gun
3 Petals + 3 Feathers = Stone Arm
After you get all these things (I recommend you do), go down into The
Forest Maze.
-The Forest Maze-
You'll go into the maze and see Kino there. Talk to him and he'll say he
took the key, but he would give it back. But the Reptites took it. After
the talk, go right, through the bushes and get the treasure. Go up and
down the vine, down from there for another treasure. Walk across the
little bridge and keep going right across another little bridge. Well,
it's a tree that fell across a pit. But close enough. Now go down and
get the treasure chest there, then go all the way up for another one. Go
down a little bit and follow the path down through an arch. Go down a
little more and go up the ramp onto the raised path and follow it. Stick
to the lower path to find the exit. Now that you're out, you'll be in
the center of the forest. The only place to go is into the cave. hint,
hint.
-The Reptite Lair-
This place can be confusing, but it shouldn't be too hard. From the
entrance go through the door. You'll be in a huge room. You'll see a
hole in the ground, jump in and you'll be in a smaller room. Jump down
the hole in this room. You'll be in another small room with a hole in
it. Jump down this hole too. When you try to jump down this hole you'll
be attacked by a Megasaur. A pretty powerful dino. Use lightning attacks
to shock it and lower its defense and then attack it with normal hits.
After he's out of the way, jump down the hole into the next room. You'll
land in a larger room. Theirs a treasure chest at the top right and
bottom left of the room. Get them both and exit through the right side
of the room. Follow this path all the way up, ignoring the door on the
left. You'll see a save point to your right at the top of this room. Use
a Shelter and save here and head up through the door above you. You'll
see Azala, leader of the Reptites. He'll sick Nizble on you. A huge dino
thing.
===Beating Nizble===
I remember when I first played this guy. yep yep. he killed me faster
then I had ever been killed before. If you hit him with a normal attack,
you'll see that it takes out at the most 10 HP out of his 4,500. Theirs
a trick here. The same trick you used for that Megasaur. Hit him with a
powerful lightning attack then use your most powerful attacks on him.
This way you'll be able to take out full damage. Heal when you need to,
also. Theirs another thing about this guy, too. After a while he'll
release all that lightning energy that you've hit him with. This will
hurt your party pretty bad, just keep that in mind.
-After Nizble-
You'll get your Gate Key back after the fight and Azala will run off.
Now Ayla will leave the party. Whenever you're ready, go back to Mystic
Mountain and jump into the time gate on the cliff to get back to The End
of Time.
 
_-_-_-_-_-_-_-1000 AD -_-_-_-_-_-_-_
From the end of time, go back to Medina Village, 1000 AD. In Medina, go
to Melchior's Hut and he'll agree to fix the sword with the Dream Stone
you found. So now, Lucca and Melchior will go to work on it while you
just watch. After it's done, go back to The End of Time and from there
head to 600 AD.
_-_-_-_-_-_-_-600 AD -_-_-_-_-_-_-_
From the time gate you appear out of, go all the way to Frog's House.
You know, across the bridge, into the Cursed Woods and behind the bush.
After you get there, show him the Masamune. He says he'll think about
joining you. You'll now watch a long flash back cut scene. The next
morning, he gives you the news that with the Masamune, he will kill
Magus, the guy who's been the cause of this war, and get revenge for his
lost friend, Cyrus. Now that frog is back, take him to The End of Time
to get him some magic (the same way you did the first time). Now go buy
a bunch of supplies. Like Shelters and Mid Tonics. Crono is going to
have to know Lightning 2 before going in. Marle and Lucca should already
know Fire and Ice 2. But Crono doesn't learn as fast. Don't take Robo
with you. He'll be useless in here. You need strong magic users. Once
you've done all this, you'll need to pick whom you'll take in with you.
You have to take Frog and Crono, so that leaves Robo, Marle and Lucca.
If you have lots of healing items (you should), take Lucca since she has
the best attacks. If you think you'll need a healer, take Marle. Just
don't even consider taking Robo. Like I said, he'd be useless in this
place. After you've made your choice, go to the mountain just to the
bottom right of the Denadoro Mountains. After you come here you'll see a
wall. You'll then see another long flash back cut scene. Frog will then
give a valiant speech and he'll slice open the wall with the Masamune
revealing a cave. Go inside. The baddies in here are weak against magic
so use a bit. Theirs only one path to follow so take it to the exit. You
will be back outside in front of a big. black. place. Walk up to the
entrance. You're now in Magus's castle.
-Magus's Castle-
When you first walk in, there are only normal people there. Talk to
EVARYBODY and then a little thing that looks like a save point will
appear in the main room. Step on it to see Ozzie. By this time you
should hate him. He sics a few magic-weak baddies on you. After the
fight go left, through the door and all the way up. You'll be attacked
by Slash in this room.
===Beating Slash===
This guy has a couple powerful attacks and 5200 HP. But just keep using
the mighty X Strike attack with Crono and Frog. About half way through
the fight he'll jump up and grab the sword hanging from the wall. It
gets a little tougher now. But keep using X Strike and this should be
wrapped up in no time. After the fight, pick the sword up off the floor.
It's the Slasher for Crono.
-After Slash-
A save point will appear, use a Shelter if you're low on MP and save.
Now go back to the main room (where you saw Ozzie) and go through the
right door. You'll see some kids standing around a chest in this room.
If you want the treasure, just talk to them and say "Yes" when they ask
if you want it. You'll then have to fight a few normal baddies. But it's
not a very important item so you might as well just pass it up and save
yourself some trouble. Continue up, you'll see a familiar face. But he's
really a monster. You can walk around him. Keep going and you'll see
Princess Leene (or Crono's mom). This is also a baddie. Just  get the
treasure and go around her. Keep going up and you'll see Crono's mom (or
Princess Leene), yet another monster that you should pass up. In the
next room you'll find a thrown looking thing. Then you'll have to fight
a normal battle. Just hit the thing with magic. After this, the real
Flea will appear. You'll then have to fight her/him.
===Beating Flea===
This fight is tough. Flea is a powerful little transvestite. She/he has
4120 HP and she/he uses very strong magic and can really mess you up
with her/his status-messing-up attacks. X Strike works best here too.
Try to keep everyone alive. Everyone plays a role here. You need Frog
and Crono for attacking and Marle/Lucca for healing.
-After Flea-
I recommend going back to the save point in Slashes room and using a
Shelter and saving. Go back to the main room again. You'll see a little
save point looking thing. This is actually a warp to another part of the
castle. In this next room you'll have to fight a big line of fights. But
it's a strait room so just walk all the way up, fighting everyone. At
the top you'll see Ozzie again. He'll call for Slash and Flea, thinking
there still intact. After he runs off, get the treasure and go up
through the door. The next room is. different. Ozzie is up on a balcony
running huge blades from the sealing. Don't worry, you can't die by
getting hit by these. Just hurt down to where you have 1 HP left. Get
the two treasures in here and continue on. You can actually dodge a few
of the fight in this room by using the ladders that are hanging from the
side of the path. This is yet another simple room that is easy to get
out of. In the next room is harder then the blade room. If you walk on a
certain spot on the floor it will give away and you'll fall into a room
another room. The pit are lined up like this:
 
 
 
 
(P = Pit)
Start                       Exit
   |                             |
------------|           |----------
|              |           |       P    |
|              |           |          P |
|            P|           |  P         |
|              |---------|             |
|                            P         |
|              P                       |
|------------------------------|
If you fall into a pit you'll be attacked by some baddies and you'll be
in a room with four save points on the four sides of the room. Two of
these save points are really easy-to-kill baddies that give you a lot of
EXP. You may want to try and fight them. Another save point is a real
save point and the other is a warp that will take you back to the room
with the pits everywhere. While you're down here remember to get all the
treasures at the top of the room. Once you're the pit room, you'll be in
another room leading up, the kind of room with ladders that you can use
to avoid fight. Go up and through the door at the top. In this room
you'll have to walk up and fight three battles and you'll see Ozzie
again. Keep going, you're almost though. This next room is just like the
last one, but there are four battles this time. In the next room, you
have to fight Ozzie. kinda.
===Beating Ozzie===
Ozzie is the absolute easiest boss in the whole game (almost). Don't
attack him, attack the switches around him. After you attach all four,
he'll fall through the floor (with his ice shield up.).
-After Ozzie-
Now two save point looking things will appear. Get the treasures in
Ozzies room and step on the right save point. This is a REAL save point.
Use a Shelter and save and then step on the left one to be teleported
down. Run from the bats the follow or else you'll have to fight them. Go
through the door at the bottom and walk up. You're about to fight one of
the most important battles in the game.
 
===Beating Magus===
Magus can be hard if you're under level 25. If not he shouldn't be much
of a problem. He has 6666 HP and uses all the magic you do. But he also
uses magic you don't have, the Shadow type magic. Watch the top of the
screen for his weakness to appear. If you hit him with an attack besides
his weakness it will heal him. If he's using a type of magic you don't
have use your strongest normal attacks till he changes his weakness
again. After you've taken him down about 3500 HP you'll be able to hit
him with whatever you want. You'll know when a message that says: "Magus
risks casting a spell!" Appears. Spire works especially nice, normally
taking over 1000 HP out of him. But he'll also use his most powerful
attack, Dark Matter. It HURTS! It will take well over 200 HP out of you.
But if you keep healed and if you keep using Spire, he probably wont be
to tough.
-After Magus-
After you beat him, he'll blame you for interrupting him. Then a huge
toilet will come out of the wall and it will flush all of you down
it!!!! Well, ok, not a toilet. Its actually a huge time gate that throws
you back to 65'000'000 BC.
_-_-_-_-_-_-_-65'000'000 BC -_-_-_-_-_-_-_
You'll see a cut scene, like at the very start of the game where your
mom wakes you up. But this time Marle is waking you up! Dang. is this
really the future? After this, you'll wake up in a hut in 65'000'000 BC.
Ayla will then walk in and try to eat Frog. After this, Kino will run in
and say that the North Wood is burning. You'll have to go check it out.
But first, go up to the Hunting Range again to get some Petals, Horns
and Fangs. The weapon dealer has some new things.
3 Fangs + 3 Horns = Aeon Blade
3 Petals + 3 Fangs = Dream Gun
3 Petals + 3 Feathers = Magma Hand
3 Petals + 3 Horns = Dream Bow
With these new items, go to the North Wood. Here you'll over hear a
conversation Ayla has with the village chief. After that, leave the
north wood and go up to the Dactyl Nest. From the start walk all the way
up and go up the wall with the little pegs in it. Get the treasure here
and go down the path on the cliff. Get the treasure here and go up to
another wall with little pegs in it. Now go up the wall and keep going
up to another wall. Go up this one and make a U turn down the path on
the cliff. Get the treasure chest and go up the wall, then you'll come
to another wall. Go up it to your destination. Now you'll get a Dactyl
to fly around on. If you look in the top right corner of the screen
while this is happening, you can see a red star. This is actually Lavos.
Nice touch, huh? Anyway, now fly to an area on the world map that's made
up of lava and volcanos. In this area you'll find the Tyrano Lair.
-Tyrano Lair-
From the start, go up and through the only open skull door. And down the
stairs. You'll see a bunch of people in a jail cell here, press the
switch on the wall to release them and continue right and through the
door. In this room you'll see a lone cell. Open it and let Kino out.
After you talk with him, go up into the cell and open the little egg
type thing. This is actually a treasure chest. Now follow Kino back into
the room you started in. Kino will open the skull door that was closed
before. Now, if Kino is always saying how he's weak and Ayla's strong,
why couldn't Ayla just open it?? Oh well, no matter. Go up through the
skull and through the door. Step on both of the switches in this room to
save yourself some trouble. Go through the left door. Now go through the
door here. In this next room, work your way to the top left corner of
the room and go up the stairs. Keep going till you reach a balcony. Go
all the way over to the room on the far right and go in. Hit the switch
on the right here and go the skull door. Hit the switch and go back out.
Now the middle door in open. Go through it and walk up. You'll see
Nizble II in here. Walk past him, save and Shelter. Now walk through the
door in back of him and he'll jump up and attack you.
===Beating Nizble II===
Nizble II is exactly like Nizble. He has the same amount of HP and
everything. The only difference is that you probably have more powerful
attacks then the first fight. Use things like Volt Bite, that works
wanders. Other then that, just use the same strategy as last time.
-After Nizble II-
Save and Shelter again and go through the door. You'll be on another
balcony. Go all the way right and through the door. In here there will
be three floor switches. Step on the top-middle one to make a save point
appear. Save if you wish. Now walk up to the skull and open it. Go
through, get the treasure and hit the switch on the wall. Now go back
out and through the middle door. In this thrown room you'll see Azala.
He'll then run off. Get the treasures and go through the door at the
top, walk across the bridge to fight another boss.
===Beating Azala and the Black Tyrano===
Wooooooooo wee! BIG! STRONG! PAINFUL! Ok, enough of that, kill Azala
first. He has 2700 HP and it shouldn't take too long. After he's out of
the way, big ol' Black Tyrano will lower its big ol' defense. He has
10'500 HP. Quite a bit. He doesn't attack, however, till he gets done
counting down from 5. When he reaches 0 he'll use a super strong flame
attack. Heal after this, you'll have to. Use Volt Bite a lot. This
attack will probably save the day.
-After Azala and the Black Tyrano-
Well, this part is a bit on the sad side. Azala crawls out of that huge
door and tells you about Lavos and what will happen in the future. He's
very right, as well. You'll see that red star again. After this, you'll
jump on a Dactyl and fly away just before Lavos crash-lands right on top
of the Tyrano Lair, killing everything inside. You'll appear back on the
world map next to a big crater where it landed. Go to the crater and
you'll see a time gate there. Nothing else to do now (unless you want to
go back to the village to rest and save first), jump in!
_-_-_-_-_-_-_-12'000 BC -_-_-_-_-_-_-_
You'll appear in a cave. Go outside to see that what Azala said would
happen has. The whole world is covered in ice and snow. Walk right and
you'll see a nice looking building. Go inside and step on the thing in
the middle to go up to the most interesting place in the game, The Magic
Kingdom. Go into the city near you and talk to the people there. Then go
up to the top right corner of the town (actually, its just one big
building) and open the book on the desk. Now go to the top left corner
and open the book on the desk there. Now go down to the entrance and
open the book on that desk. A door will appear behind the desk. Go in it
and you'll see a Nu (you may have had a close encounter with one of
these in 65'000'000 BC). Talk to it and it will fight you, well, before
it fights you five more Nus will jump out. So it'll be you against six
Nus. After the fight you'll get a Speed Tab and a Magic Tab. Now leave
the city and go down the other Skyway. Now go up and around the mountain
into another Skyway. You'll now be on a huge floating island. Sweet,
huh? Of course it is. Go left and into Kajar, another big building.
First thing to do here is go to the upper left corner of this place and
open the book here. Now go down to the bottom right corner of the
building and open the book on the desk. Now go to the center of the
building and open the book on this desk and another secret door will
open. Go through it and examine the little doll on the floor to get the
Black Rock. Now leave the city, or get some new items if you want. But
whenever your ready leave this city and go into the cave above the
Kajar. And step into the teleporter. Repeat this process till you reach
the top of the island. Go into the building you see, this is Zeal
Palace. Just the mood and the music in this place kinda says "HEY!
You're about to be killed!" Anyway, go up and up the stairs on your
right, up again and up these stairs. Now go up the next set of stairs.
Go through the door here and in the next room go through the right door.
After watching the little cut scene, go back out into the main room and
down the stairs to your left. Now go through the door above you. Follow
Schala and watch her use her pendent to open the door. Now go back out
and through the door to your left. Follow this path up and into the room
with the Mammon Machine in it. Walk up to the machine and press A to
power Marle's pendent up and then leave. Go back to the door you saw
Schala use and use Marle's pendent to open it. After the interesting
little scene in here, some power-freak and Dalton throws a Golem at you.
Time to fight.
==Beating the Golem===
This isn't hard, but it's not really easy, either. Only 7000 HP, not too
bad. If you're over level 30, you'll probably be able to take him down
easily. He has some really powerful attacks though, like `Iron Orb',
which takes out half of your HP in one hit. Just use your strongest
attacks, not much of a problem.
-After the Golem-
Now you'll be captured, released, and thrown back through the time gate
you came out of. Now that the only time gate that leads to 12'000 BC is
sealed, you'll have to find another way to get there. Start by going
back to The End of Time. The old man at The End of Time will tell you
about a guy who lives in the Keepers Dome in 2300 AD, and that he might
be able to help you with your problem.
_-_-_-_-_-_-_-2300 AD -_-_-_-_-_-_-_
So now, head to 2300 AD, go through Lab 32 and go to the Sewer Access.
-Sewer Access-
This isn't a hard place to get through, but I'll help you anyway. From
the start go left and down, you'll see two frogs talking to each other.
Now go down some more and down the ladder here. This next part is
strange, go right and you'll see something on the ground. If you touch
it, it will make a sound and baddies will attack you. All the way down
the path you'll see things like this, even a save point! If you step on
it the sound it makes will make baddies attack. After you're through go
up the ladder. Walk up and push on the wall to your right to find a
passage that leads to a switch. Now go back and up till you reach a dead
end and walk right, through the wall. You'll come out the door on the
other side. Follow this path till you reach Sir Krawlie, the boss of the
sewers. I won't even give him his own sub-section cause he's so easy. He
has 500 HP, but some powerful attacks so take him out fast. After him
keep following the path to a ladder, this is the exit. Now you'll see a
dome, go in it. This is the Keepers Dome. Go to the very back of the
first room and use your pendent to open the door. Push A next to all the
little sparkles on the floor to get the history of the time machine, the
Epoch. You'll also see another sparkle on the floor in here. Get it for
a Magic Tab. Now keep going and open the next door. You'll see the Epoch
in this room, walk around to the back of it and a Nu will walk in. This
Nu is actually a robot, he'll tell you everything about the Epoch, and
then lets you have it for free. Nice guy, eh? Now that you have a time
machine, you won't have to use those low-tech time gates! Jump in a zap
to 12'000 BC.
_-_-_-_-_-_-_-12'000 BC -_-_-_-_-_-_-_
Back in 12'000 BC, go to the top left corner of the island to Terra
Cave. Buy supplies, rest and save here. Go into the room on the next-to-
the bottom level and talk to the people there. Now go down to the bottom
level and through the door to The Beast Lair.
-The Beast Lair-
You can use Ayla or Marle to `Charm' some nice armor from the baddies in
here. Whether you do or not, go all the way up and fight a boss.
===Beating the Mud Imp and the Beasts===
Before actually fighting them, have Ayla or Marle use `Charm' on all
three of them. You can get a Speed Tab from the Imp, a MermaidCap from
the Blue Beast and the Red Beast holds a Rainbow Helmet. Ok, now down to
business. The Imp has  1200 HP and super high defense. His beasts have
5000 HP a peace. You have two choices here, go for the Imp, if he dies
the beasts do to. Or you can go for the beasts, if they die the Imp runs
away. Going for the beasts is probably the easiest way. But this isn't
the easiest boss you'll ever fight. Try ice attacks or normal attacks
against the Red Beast, and try lightning against the Blue one.
-After the Mud Imp and the Beasts-
After the fight, jump on the chain and clime up to Mount Woe.
-Mount Woe-
From the start go left, across the chain and up till you come to another
chain and go up that one. Now go all the way up and right. At the top go
across the chain and get the two treasure chests. Now go back across the
chain and all the way left for another treasure. Now go up the little
ramp below you and go all the way around the island to the other side
and go up this ramp. Go all the way up and get the treasure here, then
go left across the chain and down to another chain. Cross it and go
right for another treasure chest, then keep going right into the next
area. Now go up and get the chest here and go right across a chain onto
an island. Go up and get the treasure and then all the way down for
another one. Now go back across the chain and up another one. Go all the
way up and left and up another ramp, now go all the way down for two
treasure chests. Now go all the way back up and across the chain. Now go
up, and up the ramp. Get the chest and across the chain. Go down the
ramp and get the treasure chest and now go up the final chain to another
boss.
===Beating Giga Gaia===
From the looks of this guy, you can kinda tell he can be a problem. He
has three sections, theirs the main body, the right arm and the left
arm. The main body has 9500 HP, while the arms have only about 2000 HP a
peace. First go for the right arm, since this arm heals. Now go after
the left arm, since it can use powerful attacks. Now the main body will
count down to the arms resurrection. When he reaches 0, the arms will be
resurrected and you'll have to take them out again. Be sure to hit the
main body with everything you can before you have to take out the arms
again. if you can beat him on your first try, you have my respect.
-After Giga Gaia-
Well, after Giga is outta the way, the guru is freed. Strange though,
the guru is Melchior! This is really getting weird. Melchior, a man from
1000 AD, made a sword that existed in 600 AD, and now is found as a guru
in 12'000 BC. Yep, strange. You'll appear back in a room in Terra Cave.
Then Schala comes and pays you a visit. While she's there, that freak
Dalton rushes in and sweeps her away. Melchior then gives you the Ruby
Knife, a weapon that can stop the Mammon Machine. Before you head back
to Zeal Palace, I recommend getting a few special items first.
<>Special: Getting the sealed chests<>
First go to 600 AD and go to the Truce Inn. You'll see one of the sealed
boxes here. It will ask you if you want to open it, say NO and then go
to 1000 AD and to the Truce Inn open it this time and instead of getting
the Blue Vest, you'll get the Blue Mail! Now go back to 600 AD and go to
the Mayor's house in Porre. There will be two sealed boxes in here, try
to open both of them and say NO. Now go back to 1000 AD and open them to
get the Black and the White Mail. Now go to the Magic Cave, the cave
that leads to Magus's castle. Theirs another sealed box in here. Open it
and leave for Medina Village 1000 AD. Go up to the forest ruins and use
your pendent on that blue thing. A Nu will appear and offer you one of
two chests. Take the one with armor in it, the weapon is just kinda
stupid. You probably remember all the doors in the future that are
sealed, so head to the future. Go to Trann Dome and open the sealed door
for three secret chests. Then check out Bangor Dome and open the sealed
door for three more chests. Aris Dome is your next destination, open the
door here for a few more treasures. These are all the sealed boxes you
can get for now. But you'll be able to get the rest soon.
-Back to the Game-
Now with all these great items, go to 12'000 BC with the Epoch and take
the Skyways up to the main island of Zeal. Now go up to Zeal Palace and
back into the room where you had to fight the Golem before. This time
you'll have to fight Dalton.
===Beating Dalton===
Dalton has 3500 HP. Use a couple powerful attacks and you've got this
battle won.
-After Dalton-
Now a portal to the Ocean Palace will appear, jump in and prepare for a
very hard time.
-The Ocean Palace-
Be sure you have a lot of Shelters and other healing items before
entering. This isn't the most fun-filled area in the game. From the
start go down and save at the save point. Now go through the door and go
right into another door. Press the switch in the middle of the room and
exit through the other door in the room. Get the treasure in here, and
exit through the door at the bottom left corner of the room. You'll be
back out in the main room again. Now go left and down till you reach a
dead end. Then go all the way up and through the door. Hit the switch in
the center of the room and then go through the next door in the room.
Now get the treasure chest in the next room and exit out the door on the
bottom right corner of the room. You'll be in the main area again. Now
go down and through the door here. Follow the wall to the left in this
room to find a secret passage with the Demon Hit in it. Now go back to
the door you can in from and go down for a treasure chest. Now go right
and across the little bridge and step on the switch in the floor. Now go
back to the main area and go back to that dead end. It will now have a
bridge across it. Go allllllllll the way down the many flights of
stairs. Save at the bottom. Now go through the door at the bottom of the
room. You'll be on a big elevator now. Push the switch on the left side
of it will start it. On the way down you'll have to fight three or four
different battles before getting to the bottom. They're just normal
baddies though. After you reach the bottom, exit through the door. Now
go to the left and into the room. Three little guys that are weak
against different things'll attack you. Use Lightning 2, Ice 2, and Fire
2 in any order to kill them easily. Now hit the switch on the wall. No
leave the room and go all the way to the right and into the other room.
Kill the three little dudes the same way as before and hit the switch.
Now go to the center of the room and ride down the little elevator and
run across the bridge. Get the treasure chest, save and use a Shelter at
the other side. Now is a good time to equip the Black, White and Blue
Mail that you got. You'll see Dalton again in the next room. He'll then
through two Golems at you.
===Beating the Golem Twins===
If you equipped the Mails before the fight, this will be easy. Take you
pick of which of the characters your using for this fight (Marle, Lucca
and Crono were always best for me), lets say you're using Marle, Crono
and Lucca. Pick the party member that has the strongest magic attacks.
Lets say Marle does, then put the Blue Mail on her and use ONLY water
attacks against the twins. Since they mimic all your attacks, they'll
keep using water attacks on you and intern, healing Marle every time
they attack. The other two party members will die and Marle will easily
survive the fight. Or if Crono does, put the White Mail on him and ONLY
use lightning attacks. They'll mime you and that will kill two of your
people but it will heal Crono and he can kill them easily. You get the
idea. They each have 10'000 HP. That's 20'000 HP all together. Woo.
theirs no question that this will be a long fight. But if you use the
trick above, you shouldn't have much of a problem.
-After the Golem Twins-
After the fight you might as well save and Shelter again in the room
behind you. Now go up through the room and keep going up till you see a
Nu. Talk to it and watch it kill itself. Now keep going up and you'll
reach the Mammon Machine. Now is the moment of truth! Crono pulls out
the Ruby Knife and stabs the Mammon Machine with it. Then the Ruby Knife
becomes the Masamune! That's some machine, huh? After a while, the queen
will wake Lavos and then it will be up to you to beat him! Actually, you
just can't win. After he kills your party, the Priest reveals himself to
actually be Magus!! He'll then attack Lavos and fail. Lavos will also
destroy the floating island of Zeal and shoot it down, really messing
the era of 12'000 BC. Then Crono pulls all his strength together and
attack Lavos for one last resort. That was a mistake. Lavos then uses a
super-powerful attack that simply melts Crono into nothingness. Yep,
that's right, Crono has died. after words, Schala teleports you out
while she stays in and lets the palace fall around her. No one knows
what happens to Schala. I guess only the nice people at Square Soft do.
But I'm guessing she goes down with the palace. After all this, you'll
wake up in a little hut. BE SURE to put Ayla on your party and save. Now
your party will learn of Crono's death. Now go to the Commons. In the
Commons talk to everyone, if you meet a girl who asks your advice about
a plant, tell her to plant it. After a while, Dalton will come and
kidnap your party and take them up to the Black Bird.
-The Black Bird-
This place is always the hardest part of the game for me. You'll wake up
on the Black Bird and find out that you have no armor, weapons, gold,
items, all of it will be gone. This is why you need Ayla, she uses her
fists. Since I can't explain this area cause it's so random, I'd like to
thank Mynock for the following directions:
Climb the ladder to see that you are indeed in the Blackbird.  Then
climb back down.  Search the wall where one of your characters
shows you and you'll climb up into the ventilation ducts.
Press 'A' in any of the brightly light areas to look below you.
Basically just wander around, going from ventilation ducts to normal
corridors and rooms, until you find your missing stuff.  Conveyer
belts can be reversed in direction by flipping the switch that's
next to them.
In general:
-One party member's equipment is in a room north of your cell
-Gold is in a room to the left of your cell
-One party member's equipment is in a room southwest of your cell
-Items are in a room northwest of your cell
-One party member's equipment is in a room that you can only reach
from the ventilation ducts (from the ladder in the top left
corner, go up the ladder and it'll be the only other door you
can see)
The room with the items in it also has a door leading out onto the
wing (which is where you want to go after you find all your stuff).
Once you have all your stuff go to the door leading to the wing.
On the wing you'll see quite a few Turrets (you can fight them if
you want).  At the end of the wing you'll have to fight Golem Boss
(which you can probably defeat without even getting hit).
After defeating it, Dalton will fly in on the Epoch (which has wings
and can fly now).  You'll jump aboard the Epoch and have to face
Dalton Plus.  When you defeat him he'll try calling the Golem Boss
(but since you just defeated it... :)
(I'm baaaaaack!)
===Beating Dalton Plus===
This fight is just like your first fight with Dalton. Same HP, also. Use
a couple strong attacks and you've won the fight.
-After Dalton Plus-
You'll get the Epoch back, now it flies so you wont have to walk
everywhere. When you start flying around, a cut scene will start and
you'll helplessly watch as the Black Omen rises out of the sea. The
flying Black Omen is the new home of the now immortal Queen Zeal. Go
back to the Last Village and go up to the peninsula at the top of the
island. This is the North Cape. Here you'll meet Magus again. He'll
explain everything. How the man at The End of Time got to The End of
Time, about Melchior, about himself, he'll answer all the puzzling
questions you've wondered throughout the game. Now it will be time to
choose whether to fight him and have Frog change back into a human at
the end of the game, or to have him join you. Now, I've always though
this was an easy decision. I mean, what do you want? To brake the spell
on Frog or a new party member?? I always pick to get Magus myself, up to
you though. After your done deciding, hop in the Epoch and fly to The
End of Time. At this point in the game you can do one of two things, go
through the time gate at The End of Time and fight Lavos to finish the
game without Crono. Play some or all of the game's extra quests. If you
want to beat the game now, build up to a high level and fly to 1999 AD
or go through the gate at The End of Time.
 
_-_-_-_-_-_-_-EXTRA QUESTS -_-_-_-_-_-_-_
NOTE: These can be done in pretty much any order, but this is the order
I believe is the easiest. You'll also get Crono's most powerful sword if
you play it in this order.
_-_-_-_-_-_-_-GETTING CRONO BACK -_-_-_-_-_-_-_
So, you don't like walking around without your rightful leader, huh? You
want him back, huh? Ok then. First go to The End of Time and talk to
Gasper, the old guy who lives there. He'll give you the Chrono Trigger,
the item. Take the Epoch to the Keepers Dome in 2300 AD and talk to
Belthasar. He'll tell you that you need a clone of Crono in order to get
him back. Hop back in the Epoch and go to 1000 AD, head to the Fair. Get
40 Silver points somehow, fighting Gato is probably the fastest way.
After getting them, go down to the first area of the Fair and go over to
the tent on right. The freaky little guy in here will give you an option
to play one of three games. Pick the 40 Silver point game. The longer
you hold out while playing the less cash you'll loose at the end. You
can even get it for free if you stay in the game long enough. After
winning, go to Crono's house. The clone of him in is in his room. Take
it and jump back in the Epoch to 2300 AD and go back to the Keepers
Dome. Belthasar will send three little white things to help you along
your way. Well'p, this is it, time to climb Death Peak. Leave the dome
and walk up to the big mountain (you just can't miss it), time to climb,
foo.
-Death Peak-
The first part of the mountain can get annoying. There is normal wind,
and theirs super strong gusts of wind. Run up and talk to the little
white dude, he'll make a couple trees appear. If you're not behind a
tree when the strong wind kicks in, you'll be blown clear off the
mountain. You get the idea, when theirs weak wind, run up and behind a
tree and stay there till the strong wind blows over. When you make it to
the next area, go all the way left for a treasure chest, now go back to
the right a bit and go up the wall. Go right and down the ramp, and
follow the path to the next area. Follow this path all the way up and
into the cave here. You'll have to fight the first of three Lavos Spawn
here, so be prepared.
===Beating the Lavos Spawn===
This won't be hard, just don't attack the things body. It'll hit you
back with a super hard-hitting needle attack. It has 4000 HP, which is
about all you need to know. really.
-After the Lavos Spawn-
Get the chest to the right and keep going up through the door. Follow
this path to the next area. You'll be back in the cave, but you'll be on
the opposite side. Get the chest on the right side of the room and go
down through the door. You'll be outside, and to your left you'll be
able to see a little sparkle on the ground. This is actually a switch.
Push it and back track all the way back to the first entrance of the
cave. Head down from here and you'll see a ramp, go down and it and to
your right theirs another treasure chest. Now go up through the cave
door that you just opened. You're now back in the cave, go up, get the
chest, and keep going up and exit the cave. You have to fight another
Lavos Spawn here, use the same strategy as last time. It's exactly the
same. Now go into the next area. This is another area that can become
annoying. Strong wind is always blowing here, so you have to try and
stay on the path without getting blown off. If you fall off, you have to
walk all the way back up the mountain, which gets annoying! Anyway, once
you're past there, go into the next area. Dodge the little bouncing
baddies (or fight them, if you want) and grab the treasure chest just
left of the start of the area. Now go down. Only one path to take here,
so take it to the next area. Once in the next place, go all the way left
and down the wall to get a chest, now go back up and up the small ramp.
You fight another Lavos Spawn here. After the battle, you'll see that
the shell of the Spawn doesn't disappear like the others. What you need
to do is, push the shell under those little pegs in the wall and then
climb the shell up to the next cliff. Congratulations! You've made it to
the top of Death Peak! You'll be shown a cut scene where you go back in
time, right to the moment Crono is about to get blasted. You'll switch
Crono with the clone and the clone will die instead of Crono. Now, a
question remains, how could Crono's levels gotten higher while he was
dead?!  Oh well, at least he's back in the party. not too shabby.
_-_-_-_-_-_-_-THE LAST FIGHT WITH OZZIE -_-_-_-_-_-_-_
Well, it seams that, thanks to that Ice Shield back in Magus's Castle,
Ozzie survived that fall. Now he's back and has a little castle of his
own. Go to 600 AD, in this era, just to the right of Magus's old castle,
is Ozzie's Fort. Land the Epoch and head inside. NOTE: Its fun to use
Magus for this. Also, be sure to bring someone who can use the `Charm'
skill.
-Ozzie's Fort-
Don't expect this to be as big and hard as Magus's place. In fact, this
is probably the shortest extra in the game. Walk up the stairs into the
first room. In the next room you'll see Flea again.
===Beating Flea Plus===
To start, I'll just say that she/he has 4000 HP. This should be a pretty
easy fight. Just attack her with a powerful attack a couple times and
it'll be over.
-After Flea Plus-
Just keep going up, a couple rooms up you'll be faced by Slash.
===Beating Super Slash===
Super Slash also has 4000 HP, this should be another short fight since
his HP is so low. A couple strong hits should do the trick.
-After Super Slash-
If you're low on health now, you may want to leave and rest up for the
next fight. When you're ready, go up into the next room. Ozzie will use
a trap to try and get you to take a treasure chest from him. Then a
little gnome guy will run up and try for it. He'll fail at it and Ozzie
will run off. NOW you can take the chest with ease. After getting the
chest there go push against the wall at the bottom of the room. You
should find a secret passage that leads to a room with some very nice
treasures in it. After that, head up through the next door. This next
fight will be harder, so be sure you have tons of healing items with
you.
===Beating Flea Plus, Super Slash and Great Ozzie===
All three of them gang up on you! Normally, this wouldn't be a problem.
But they have a STRONG Triple Tech attack that HURTS!! If you have a
good attack that will hit all of them at once, use it. But also be sure
to use Charm on all of them. You can get the Ozzie Pants, Flea Vest and
the Super Slasher! After you get them, hit the trio with everything you
have! Don't hold back on using anything, unless you want to of course.
Flea and Slash have the same HP amount as before, Great Ozzie has 6000
HP.
-After Flea Plus, Super Slash and Great Ozzie-
Follow Ozzie up into the next room. You'll see three switches on the
wall, then a fight will begin.
===Beating Great Ozzie===
After you hit a switch it seems Ozzie pulled one over on ya! YOU fall
through the floor this time! Walk back up into his room and try again.
This time, a little kitten will walk in the room, jump up and land on a
switch that pulls the floor out of under Ozzie, before Ozzie can get his
Ice Shield up. He falls through the floor to his doom.
_-_-_-_-_-_-_-GET THE SUN STONE-_-_-_-_-_-_-_
First of all, go to 65'000'000 BC and get the Ruby Armor from the
trading hut for 10 Petals, Horns, Fangs, and Feathers each. These will
make your fight with the Sun of Son much easier. Now hop in the Epoch
and go to 2300 AD. Fly over the island with the Keepers Dome on it. Now
fly down and left a little and you'll see an island that you've probably
never seen. Theirs a cave here, this is the Sun Palace. Oh, and
-The Sun Palace-
This is a pretty strait forward place, walk strait up and you'll be
attack by the Son of Sun. Be sure to Equip that Ruby Armor!
===Beating the Son of Sun===
The Son of Sun has 2100 HP, now, you're probably this will be easy. And
it is, pretty much. But there IS a trick to it. You can't hurt the Son
of Sun directly. But there are five fireballs that orbit around him. One
of those fireballs is his weakness. So just attack all the fireballs
till you hit the weakness. After a couple battle rounds, he'll use a
move that rotates the fireballs around him and you'll have to find his
weakness again. Watch out for that Flare attack!!
-After the Son of Sun-
Walk up and grab the Moon Stone. Now go back outside and head to
65'000'000 BC. When you get there, fly to Sun Keep, a cave on an island
that exists in every era in the top right corner of the world map. Once
there, put the Moon Stone in the beam of light and go back to 2300 AD.
Go back to Sun Keep in this era, but you'll find that the Moon Stone has
been stolen! Head to 1000 AD, and go to Mayor's house in Porre Village.
He has the Moon Stone, but he wont give it to you cause of his greed.
Leave his house and go to the Porre Village Snail Shop. Talk to the guy
behind the counter and buy some jerky from him. Now jop back in the
Epoch and zap to 600 AD. Go to the Mayor's house in this era and talk to
the Mayor's wife. She'll ask if she can buy the jerky from her. GIVE IT
TO HER! DON'T SELL IT!!!!! After GIVING it to her, go back to 1000 AD.
You'll see that the Mayor has changed. He's friendly, he's giving, his
children love him, and he'll give you the Moon Stone back. Now fly back
to Sun Keep and put the rock back in the light beam. Now head to 2300 AD
and take the newly formed Sun Stone from Sun Keep. Lucca now makes her
best weapon with it and a couple peace's of pretty nice armor.
_-_-_-_-_-_-_-GET THE RAINBOW SHELL-_-_-_-_-_-_-_
This is probably the longest, most difficult, and vaguest out of the
entire extra game. But its also the most worthwhile (well, I think it
is, anyway). Be sure you do this AFTER you get the Sun Stone! Now down
to business, go to 600 AD and in Choras Village (somewhere) you'll find
Toma. Talk to him to get the Toma'a Pop item. Now head to 1000 AD and go
to Choras Village again. You'll see a tombstone on the island. This is
Toma's grave. Go to it and poor Toma's Pop on it. You'll then have a
chat with the late Toma, he'll tell you about Giant's Claw, the place
where the Rainbow Shell is hidden. Go back to 600 AD and from Toma's
grave, fly up and left a little bit. There will be an island and a lone
mountain on it. Land in front of the mountain and walk up to it. This is
Giant's Claw. Go on inside and prepare for a tough hike.
-Giant's Claw-
Follow the path through the first room. You'll soon be in the thrown
room of the Tyrano Lair. Yeppers, you're in the Tyrano Lair. The baddies
in here are REALLY strong! Be careful! Walk down through the thrown room
and go down the stairs. Then right and through the door. Step on the
floor stitches in here to make the floor open up, now jump down the hole
in the floor. Walk through the door at the bottom of the room and in the
next area, go left and down the ladder. Go all the way right for a Tab,
now go all the way left for a treasure. Go back up the ladder and follow
this path around to the other side of the room. Open the chest against
the right wall and then head through the door below you. Go right and
down the ladder, now left and down the ramp, now right and get the
treasure, now left and down the ladder. Follow this path through the
door. Go up through the left skull door and up the stairs. In the next
room, go through the left door and get the chest in here, now go back
and head through the door on the right. Follow this path through another
door and in the next room, hit the switch to fall through the floor
again. Now exit through the door on the left side of the room and get
the Tab off the floor here. Now go back into the room that you fell into
and head through the right door. Save at the save point in here and walk
through the door to your left. Follow the path up and through the door,
then keep going up till you reach ol' Rusty boy.
===Beating the Rust Tyrano===
The Rust Tyrano is a lot like your old foe, the Black Tyrano. He uses a
stronger version of the "count down to a flame attack" thing. Have Ruby
Vests equipped. This shouldn't be a hard fight. Just heal after his fire
attack, and hit him with everything you can spare while he's counting
down. He has 20'000 HP.
-After the Rust Tyrano-
Walk up to the Rainbow Shell. It's there alright. But it's too heavy to
carry. You'll then get the King to help you with it and they'll take it
back to the castle for safe keeping. Theirs nothing left to do here. Go
to 1000 AD and head to the castle with Marle in your party. Here you'll
find that the king has been charged with stealing the Rainbow Shell,
which has been kept in the castle for 400 years. Now it's up to you guys
to prove the Chancellor wrong. From the castle's entrance go to the
right and up the left stairway. The chest in the next room is locked so
keep going up. Go into the door on the top floor to see that the king
being tried. Now go back down and head down the right stairway. Follow
this path all the way up, be sure to get the chests along the way. It's
great stuff. At the end of the tunnel you'll see the Rainbow Shell. Take
a peace of it and run back up to the trial room. They won't let you in,
but keep trying. you'll think of something. After Marle busts in she'll
open the door and let the rest of the party in also. The Chancellor will
then show his true form, Yakra XIII!
===Beating Yakra XIII===
This is tough. Since a member of the Yakra family fell to you before,
The 13th knows your weakness. That needle attack. He uses a very strong
type of it and it can give him a large edge in this fight. He doesn't
have 920 HP this time either. 20'000 this time around. Use the strongest
attack (or attacks) you have and be sure to keep healed for his needle
attack.
-After Yakra XIII-
Take the Yakra key off the floor and run back down to the locked chest.
The real Chancellor is in there. Look familiar? Anyway, run back down to
the room where the Rainbow Shell is and you'll find Melchior there.
He'll make you some armor, he'll give you a choice between three Prism
Helmets and one Prism Dress. The Prism Dress is a better choice, and you
can also get two more later. The Helmets aren't all that great but like
always, the dissuasion is yours. Also, I hope you got the Sun Stone
first! If you did Melchior will give you the added bonus of Crono's
ultimate sword, the Rainbow Sword!
_-_-_-_-_-_-_-LET CYRUS REST-_-_-_-_-_-_-_
This is confusing. It's just plain hard to explain this in good detail.
The best thing I can do is give you a  step-by-step guide.
1. Put Frog in your party and go to 1000 AD, on the island with Choras
Village on it, there is also an old building known as the Northern
Ruins. Go inside and go left. You'll fight a ghost. You can't win, so
after you try to hit it a couple times, Frog will see that the ghost
is Cyrus. After you lose, leave.
2. Go to 600 AD and talk to the carpenter in the Choras Caf‚. He says he
has no tools, you'll have to get                  him some.
3. Go to 1000 AD and talk to the man at the Choras Inn, he'll say you
can use his tools. Go to his house (one of the "Resident" buildings)
and talk to the woman there. She'll let you use his tools. Now go
back to 600 AD.
4. Give the tools to the man at the Caf‚. He'll fix a couple holes in
the floor but say that he cant fix any more cause of the monsters in
there.
5. Go on a seek and destroy mission and take out the monsters in front
of one of the holes. Now go back and talk to the carpenter again and
he'll fix the hole where the monsters were.
6. Go back in and kill the monsters around another hole. Don't open any
chests yet.
7. When all the holes are gone, go all the way back to the tomb stone in
the back room with Frog in your party.
8. Cyrus will appear and give you the REAL Masamune. A stronger version
of the old one.
9. Still in 600 AD, go to all the sealed chests in the ruins. Say NO
when it asks if you want to open them. Now head to 1000 AD and open
all the sealed chests to get powered up goodies.
 
 _-_-_-_-_-_-_-FIONA'S FOREST-_-_-_-_-_-_-_
In 600 AD, you might remember Fiona's Villa. A small house with a forest
around it. At this point in the game, the forest has died out to almost
nothing. And a sand pool has appeared in the desert that used to be her
forest (if theirs no sand pool, go to 12'000 BC and tell the girl at the
Commons to plant her flower. If you told her to burn it, the sand pool
will not appear and you can't play this sub-quest). Make a party of
people that use water magic. This will be easy if your normal party just
happens to be Magus, Marle and Frog. Other wise, use two or three water
magic users and go to the sand pool.
-The Sunken Desert-
 The baddies in here are STRONG!! But really, really weak against water
attacks. Get the treasure left of you, and run across to the other side
and get the next one. Run down from to get another chest, and now run
across to the right side of the room for the last treasure. The door at
the top of this room is the exit, just so you know. Go through the door
at the bottom of the room. In this room, follow the wall all the way
around and get all the chests. Then go up to the raised platform in the
center of the room and get the chests here. There a big monster that
keeps showing itself in this room, pick a fight with it and be sure you
have a lot of healing stuff.
===Beating the Retinite===
The Retinite has to be one of the hardest bosses in the game. He has a
hard-to-discover trick though. First, kill the little Son of Sun looking
eyeball in his torso. Then use a water attack. This won't hurt him, but
it will lower his defense. Now hit him a couple super powerful physical
attacks. His defense will get back to its peak fast, so you'll have to
use another water attack every couple turns. It has 11'000 long lasting
HP.
-After the Retinite-
Dis one of your party members and put Robo in. Then go up and speak with
Fiona. Robo will say that he wants to stay and help with the restoration
of the forest. Leave him there and zap to 1000 AD. You'll see that the
future has changed for this little Villa, A LOT!!! SAVE BEFORE GOING
INSIDE!!!! After you've saved, go inside and talk to everybody. One of
the gals in here sells nice headwear. Anyway, go all the way back and
get Robo (he looks tired.). Go back outside and there will be a little
cut scene. Then in the middle of the night, Lucca will wake up. Go
right, into the next area and step in the weird looking time gate.
You'll be in Lucca's room. Go down stairs and look in the living room,
you'll see young Lucca and your mom playing around. Then Your mom's
dress gets stuck in the machine that she's cleaning.  You want to spell
the name "Lara", this is the password to the machine. But its tricky.
Run up to the machine and press A to start it. Then press the L button,
and then the A button to register it. Then press A again, then A to
register that. Now push the R button and A to register it, then push the
A button again and A one more time to stop the machine. If you don't
pull it off, you can reset it and try again if you saved before getting
Robo back. If not, nice try. Leave through the time gate in Lucca's
room. When you get back, Robo will give Lucca the Green Dream accessory,
which automatically revives Lucca if she dies in a fight. But you can
only use it once. Check out Lucca's mom in 1000 AD, you'll see her haply
walking around the room doing housework!
_-_-_-_-_-_-_-ROBO'S PAST-_-_-_-_-_-_-_
You need Robo for this sub-quest. You'll learn about his past, what his
original mission in life was, who created him, etc. Put Robo in the lead
of your party and go to 2300 AD. Fly to Sun Keep, now fly directly down
from here. You'll come to a lone island with a building on it. This is
Geno Dome, Robo's birth place.
-Geno Dome-
Have Robo mess with the computer in the first room. You'll then have a
chat with the Mother Brain, an all-powerful robot powered by a super
computer deep inside the dome. Go up through the first door and step
onto the big conveyor belt. You'll then have to fight five or six
battles all in a row. After you're through this area, you'll be in the
main room of the building. For being a factory in 2300 AD, they sure do
make it hard to get around in this place! Walk up and you'll see an
opening in the wall, next to it is a switch. Hit the switch to open the
opening in the wall. Now go left and up, access the computer in here to
find out different things about the dome. Left of the computer is a
treasure, take it and step into the opening in the wall. Robo will get
charged with electricity. Now run through the door on the left and in
this room, you'll see another opening. Step in to open the door to your
left. Now go right and up, you'll see three switches. Hit the left and
right switch. Now go through the door to the left and get the little
doll in the small room. Now exit and charge Robo in that little opening
again, and run down to the first opening you saw at the entrance of the
room. Step in the opening there to open the door to the left. There are
two chests in here. Collect them and leave. Go all the way right, if you
want to leave the dome, jump in the small hole in the floor here.
Assuming you didn't leave, go up and through the door here. Get the
chests in this room now and exit the room. Walk up the conveyor belt and
in the room to the left, hit the switch next to the opening to open the
opening (that's a mouth-full). Now run back to the room with the
computer that tells about the dome, get in the opening to charge up and
RUN back to the opening you just opened. This may take a couple tries,
but it must be done. After you get it, don't go in the door that opens
yet, go back down to the door that you saw at the bottom right corner of
the dome and go in. Get on the elevator and ride up to the next area.
Theirs a save point here, save if you want to and the go in the to just
left of the one you came in. Run down the hall, into the next room, and
you should see another elevator. Step on and ride it down. From where
you come out, go left and walk through the wall, now go down and right
and hit the switch here. This will change the direction of the conveyor
belts. Now go back through the wall and down. Hit the switch next to the
laser beam to shut it off. Now go strait across to the door that you
opened earlier. Go in it, get the chests, and you'll see that a robot is
following you. Lead the robot through the exit of the little room your
in. And lead him down the conveyor belt to the bottom. Now follow this
path around and all the way left, making sure the robot is following you
the whole time. There is a robot on the far left who won't let you by to
get the other doll, but thanks to your new robot pal, he'll keep him at
bay while you go up and grab the doll. Now go back to the right and
through the door leading to the elevator. Take it up and save again. Use
a Shelter, also. You'll see a room blocked by lasers, hit the switch on
the wall to bring them down. But before you have the chance, Atropos-XR,
Robo's old lover, jumps out. She's not herself, however. She's been
reprogrammed by the Mother Brain. Did I mention the Mother Brain is also
an alien leader? Anyway, Atropos-XR now must be killed in order to pass.
This is a one-on-one fight between Robo and his girl.
===Beating Atropos-XR===
She has 6000 HP, cool huh? I mean, Robo can have 999 HP max and his old
girlfriend has like 100x that much!! Robo Tackle works good, as does
pretty much all your other attacks. She hits hard, and you'll probably
have to heal a lot. But her endurance is quite low.
-After Atropos-XR-
She'll give Robo the Ribbon accessory before dying. After she's gone,
grab the treasure in the room above you. Save again, you'll probably
want to. Walk left and you'll see a ladder. Climb down it and get the
treasure here, now go up and through the door. In this room you'll see
what the robots are doing to the humans. There killing the humans so
that robots can rule forever! Bwa ha ha ha ha ha!!!!!! Mwa ha ha ha ha
ha ha ha!!! Gwa ha ha ha ha ha ha ha!! Kwa ha ha ha ha ha ha!!! Ywa ha
ha ha ha ha ha!!! Pwa ha ha ha ha ha!!!! Jwa h. nevermind. That's gone
far enough. Go through the door on the right side of the room and get
the treasure there and backtrack back to the ladder and go back up it.
Walk strait up and put the two dolls on the two little platforms. This
will open another door, the last door, leading to the Mother Brain.
After a little chat, you'll be fighting the battle of truth, save the
humans from those nasty robotic fools.
===Beating the Mother Brain===
This should be an easy fight, put simply. I mean, come on! It has 5000
HP! You'll see three screens behind it, take out two. If you take out
three it'll use a pretty hard-hitting attack on you. The screens have 1
HP each. That's all you really need to know. Just use powerful attacks
that hit ONE target so you don't kill the last screen.
-After the Mother Brain-
It will say a few last words, then Robo will shut down Geno Dome for
good. Leaving every robot locked inside. You'll never be able to get in
past the main room again, so I hope you enjoyed your stay! Well, you've
done 7 of 8 sub-quests. But what have you not done yet? It starts with a
B. think now, think! YES!! Exactly right! The Black Omen exists in every
era of time. Well, except 65'000'000 BC. It's time to do something about
that.
_-_-_-_-_-_-_-THE BLACK OMEN-_-_-_-_-_-_-_
The Black Omen is in almost every era. You can't get in it in 2300 AD,
though. And it's not in 65'000'000 at all. But if you want, you can beat
it once in 1000 AD, once in 600 AD, and once in 12'000 BC! Or, you can
just beat it in 12'000 BC and it will be cleared from the future.
Anyway, when you're ready, fly up under it in the Epoch and get on the
Black Omen. It's a long trip inside, and you'll have to fight 7
different bosses in there.
-The Black Omen-
You can jump back on the Epoch by talking to the little spark on the
ground near where you got on. With that said, walk up and through the
door. This is a long, strait forward place. Just inside, Queen Zeal will
appear, then she'll throw the Mega Mutant at you. The first boss in the
Omen.
===Beating Mega Mutant===
Mega Mutant is easy, don't get used to it. He has two sections. A top
and bottom half. They have 3850 HP and 4600 HP. Have a Charmer use Charm
on the bottom half for a Vigil Helmet. A few strong magic attacks will
finish it off.
-After Mega Mutant-
Go all the way up and through the door at the top of the room. In the
next room, go all the way up. Theirs a save point to the right, use it
if you wish. Either way, keep going up to the next area. Run through the
little hallway and just keep going up. This is an `up' kinda place!
After running up for a while, you'll reach a teleporter. Step on and
you'll be sent to another section of the Omen. Then exit the teleporter
room and you'll be in a Ocean Palace-type elevator room. Take the
elevator down and exit. Follow this path, and get the treasure at the
top left corner of the room. Now go through the door at the top of the
room. Walk up and take the right path. Theirs a treasure on this path.
Now keep moving up and exit the room into the next area. In the next
room, the walls are lined with treasure chests. Take them. There are
also two Nus in here. One of them sells items, and the other will
teleport you back to the entrance o the Omen if you wan't. He's the one
that says: "This is a dream. To wake up from the dream, blah blah blah".
Theirs a save point in here to, save here and keep going. Ahh! I
refreshing left turn! You'll fight a Tubster at the end of this hall.
Every time you leave the room he'll be there again, you can use Charm on
him again every time he reappears to get an unlimited supply of Power
Tabs! When you're done, go up through the next door. This next room in
the most valuable room in the game!! Go up till you on a pink platform
with little purple guys running across. Grab the treasure chest and get
in a fight with the purple people. Use Charm on one of them, you'll get
a Mega Elixir! You can Charm all of them to get four Mega Elixirs every
time you fight them! You'll also be building your levels up at the same
time!!!! You just can't lose here. Take FULL advantage of being able to
get Mega Elixirs. You can't buy them, and they refill ALL the HP AND MP
for the WHOLE party!! After you're done stocking up with Mega Elixirs,
go up through the door. Follow this path right, and get the chest along
the way and go through the door at the other side of the room. Now go
down and left to get a treasure, and keep going down. Theirs another
treasure at the bottom right corner of the room. Exit through the bottom
left corner. Follow the path through the next door and step in the
teleporter. You'll soon come to a room made up of thin paths everywhere.
Go left at the first turn and down at the other side for a treasure
chest. Now go back across and go all the way up and left at the top,
then go through the door above you. Save at the save point in this room,
use a Shelter to. Then go up to fight another boss.
===Beating Giga Mutant===
Only magic works good on this thing. So use things like Antipode 3 and
Luminaire. Its another two-parter and has 5800 HP and 4950 HP. This is a
harder fight and you may need a couple Mega Elixirs handy.
-After Giga Mutant-
Save and Shelter again if you need to, and then head up through the
door. Step in the teleporter and exit the room. You'll be at the bottom
of another elevator. Ride it all the way up and go through the door at
the top. Follow the path up in the next room, also, like I said, this is
a strait forward place. In the next room, go up and left for a treasure,
then down and around the pillar. You'll then have to fight another
Mutant.
===Beating Terra Mutant===
This is an easier fight. It has 7860 HP teamed up with 20'000. But if
you focus on the upper half and kill it first both parts will die.
-After Terra Mutant-
Get the treasures on either side of the room and then go through the
door. Go all the way up and then you'll be attacked by another boss. A
teenage Lavos Spawn.
===Beating the Lavos Spawn===
The reason I say teenage is cause instead of having 4000 HP, it has
10'000. And also a new and improved needle attack that it'll use if you
hit it's body. Triple Kick is nice, it hurts and hits only one target.
The perfect attack for this guy.
-After the Lavos Spawn-
You're ALMOST there! Go up and save in the next room. Now Keep going up
and you'll reach the end of the tunnel. The bad thing about this is that
Queen Zeal and a few of her friends are here to.
===Beating Queen Zeal===
You'll probably use a good bit of those Mega Elixirs here if your levels
are low. She has some really strong attacks. One that stands out is an
attack takes the party's HP down to 1. Heal fast after this. She has
12'000 HP, which is quite a bit. Use Antipode 3 and every other attack
the costs 20 MP!
-After Queen Zeal-
Not much to say here. Now you have to fight the Mammon Machine.
===Beating the Mammon Machine===
This is just kinda stupid. The machine doesn't even attack. Well, it
never attacked me anyway, and I've beaten him at least five different
times. It has 20'000 HP though, so even though it's not much of a
battle, it'll still take a while.
-After the Mammon Machine-
Nope, not done yet! Queen Zeal then shows her true form.
===Beating Zeal===
The first thing you want to do is Charm a Prism Dress from each hand.
This is the best armor for female characters in the game, you need it!
After this, focus on the head. It has about 10'000 HP, while the hands
have about 5000 HP a peace. She can use that "HP to 0" attack, to. This
is a hard one. She's just plain MEAN!!! Oh, and Antipode 3 works! In
fact, that attack works great on just about anything!!!!
-After Zeal-
The Black Omen Blow's up and Zeal Gets what she deserves. Now that the
Black Omen is gone, you've done all the sub-quests. Theirs nothing left
to do now except finish the game by killing Lavos, once and for all. You
can get there through The End of Time or fly to 1999 AD though the
Epoch. The fight will be the same either way, so pick a way and go!
_-_-_-_-_-_-_-THE FINAL BATTLE-_-_-_-_-_-_-_
===Beating Lavos===
You won't fight the real Lavos right away. Before you can fight his real
self, he'll take on the HP levels and the personas of bosses throughout
the game. I wrote this assuming you're using Crono, Marle and Lucca as
your team.
1. The Dragon Tank
2. The Guardian Bit
3. Heckran
4. Zombor
5. Masa and Mune
6. Nizbel
7. Magus
8. Black Tyrano
9. Giga Gaia
10. Lavos
If you need to, you can refer to this walkthrough for the boss
strategy's and HP levels of them all. But since you're at a much higher
level then you were they should be a problem. When you've beaten the
nine first bosses, then you fight Lavos. He has 10'000 HP. Use Luminaire
and Antipode 3 till it dies.
-After Lavos-
After the shell is dead, go inside. Inside, you can save. Theirs a time
gate here to so you can go back to The End of Time. You won't have to
fight the shell again, so don't worry about that. If you're ready, walk
up through the cave-like shell till you reach the Lavos Heart (or
whatever it is).
===Beating the Lavos Heart===
Antipode 3 will save the day again here. It's right arm heals the main
body, but you can take out both of them fast with Antipode 3 and
Luminaire usage. After the arms are gone, you'll be able to take out the
main body, as to it's defense will drop. When you get low on MP, and if
you took the time to get 50 or so Mega Elixirs, this won't be a problem.
It has 50'000 HP, this number includes the HP of the arms.
-After the Lavos Heart-
You're still not done. The Lavos core now appears, if Lucca is in your
party you'll get the story behind Lavos before the fight begins.
===Beating the Lavos Core===
The Lavos Core is a hard fight. Not because it has powerful attack or
anything, just cause the game tricks you. It tricks you into thinking
the Lavos bit in the center is the Lavos Core, when really, it's the
small bit on the right. The Left bit can't do much damage so you might
as well just ignore it. Here's the trick to beating it. Use Luminaire
and Antipode 3 till the center bit dies. Then wait till a "Lavos Core
shuts off defense" massage appears. The start using Luminaire and
Antipode 3 full time. Soon they'll revive the center bit, but if you
just keep attacking with Antipode 3 and Luminaire, the Lavos Core won't
shut off it's defense because the center bit will die again to quickly.
Repeat this till you've got this battle won. Then the game will be over,
enjoy the ending! Speaking of ending, check out the "Endings" section of
this walkthrough to find out how to get 11 different endings.
_-_-_-_-_-_-_-ENDINGS-_-_-_-_-_-_-_
The ending that you'll get by beating the game for the first time is
cool. But it's by far not the only one. If you took down the Black Omen,
a "New Game +" option will appear on the screen where you select which
saved game you're going to play. This option lets you start the game
over with all your items, weapons, armor and accessories that you had.
This is how you can get most of the endings. In the right pod of Lucca's
invention, there is a time gate that's only there in the + game. This is
called the Lavos gate, and is your main passage to Lavos.
Ending 1: This is a really cool ending! I recommend it! Take Lavos out
by going through the Lavos gate right after you beat Zombor. It seems
that Crono has a small side job. it also shows what happens in 2300 AD
with Robo and Atropos-XR.
Ending 2: Beat Lavos through the Lavos gate just after Alya is back in
your party for the second time, right before you go to the Tyrano Lair.
This is a strange ending. It lets you see what would have happened if
the Reptites would have gotten the upper hand.
Ending 3: Kill Lavos after you eat Heckran by going through the Lavos
gate. As the credits role, a Nu will chase a little frog around.
Ending 4: This is another neat one. Go through the Lavos gate right
after you get back from your first trip to 65'000'000 BC. This ending is
sort of like a curtain call. It shows characters from the game come out
while the staff is rolling.
Ending 5: Right after Magus kicks the bucket, go through the Lavos gate
and beat the game. This will show Magus in the Ocean Palace heading for
Lavos.
Ending 6: As soon as you get back from the first trip to 600 AD, and
before you take Marle home, go through the Lavos gate. This is another
strange ending. It seems Marle and Frog are getting married! Creepy.
Ending 7: Once the Hero Meddle is yours, that is, after you get it from
Tata, finish the game through the Lavos gate. This just shows a few cut
scenes. Simple, but a good ending nonetheless.
Ending 8: Beat the game though the Lavos gate right after you give the
Masamune to Frog. This ending just shows Frog confronting Magus by
himself. Pretty sweet.
Ending 9: This is the hardest ending to get. At the start of the game,
after you get Marle, go up to Lucca's invention and get in the Lavos
gate. You have to beat Lavos with only Marle and Crono, but it's worth
it. This ending is great. You'll just have to see it for yourself. You
can also get this ending and add a bit of challenge to it by letting
Marle get thrown to 600 AD, and then beat Lavos only using Crono. It's
pretty satisfying!
Ending 10: I saved this one for last, this is my favorite ending! Right
after you watch Schala open the door to the thrown room in Zeal Palace
with her pendent, leave and go beat the game through the Lavos gate.
Marle and Lucca give you a "slide show", but end up judging the male
characters in the game. But the best part about this ending is *victory
music plays* CRONO TALKS!!!!!!!!!!!!
Ending 11: This takes the longest of all the ending and it doesn't
involve the Lavos gate at all. But you DO need the + game. With the +
game, beat the Black Omen and then kill Lavos's outer shell. In his
shell, go back to The End of Time through the gate in his shell. Put
Crono and Marle in your party and use the Epoch and fly to 1999 AD. Now
finish Lavos off. The ending looks like the ending that you got before
you had the + game, but remember, the Epoch is gone. The end of the
ending changes.
_-_-_-_-_-_-_-THANKS YOU'S -_-_-_-_-_-_-_
First off, my biggest thanks goes to the Nintendo Players Guide for all
the HP levels of the bosses. And thanks to the game counselors at
Nintendo Headquarters for giving me the HP levels of all three Lavos
forms. A thanks goes out to Square, who made the game, and still makes
wonderful RPGs to this day. Of course, none of this would be possible
without my SNES controller! And a huge thanks to the people who will
read this guide and make use of it, making my two-month project worth
while.
Thank you, and enjoy!
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